A study of how previous research on animated transitions applies in the new domain of VR HMDs.
Created a novel interface to enable users to demonstrate a sequence of actions to a Programming by Demonstration system.
Performed and coded qualitative semi-structured interviews examining how communication technology is used to mediate personal relationships across time zones.
Selection of projects from graduate course in Computer Graphics. Learned graphics fundamentals such as shaders and raytracing.
Golden Monkey Award for Best Project.
A prototype and user study investigating the proprioceptive effects of controlling a distorted body in VR.
My undergraduate thesis project, using the Allen Human Brain Atlas to find genetic correlates of pixel intensity in MRI data.
Research published in NeuroImage.
Using forum posts to automatically detect suicidality, as part of the Computational Linguistics and Clinical Psychology Workshop Shared Task 2017.
Developed a mobile/web application targeted at Indigenous communities in Northern Ontario, to make government guidelines for fish consumption easier to navigate.
Presented at Up North On Climate.
My undergraduate capstone design project. With a team of 4 other students, I created a vector graphics plotter design and mobile application.
Second Place at the 2017 Orbis Design Challenge.
I wrote code for efficient path-planning on a highly nonlinear deployable footbrige structure, and automatic detection of structural damage.
During a year working in industry at Intel Programmable Solutions Group, I developed software tools for cutting-edge programmable logic devices.
As part of a research internship at RocScience Inc., I designed tools to aid mining engineers model large squeezing deformations during tunnel design.
I designed and performed a user study to evaluate the usefulness of a wearable smart blanket device to detect breathing rate using accelerometer data.